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581. RAM intensive, CPU intensive, or both? - in EVE Technology Lab [original thread]
Originally by: Nozomi nrvqsr Originally by: Amida Ta Compared to current games eve only needs (and uses) tiny amounts of RAM (100-200MB). Yep, but only if you keep your pref.ini untweaked. EvE run smoother if you assign it more r...
- by Amida Ta - at 2007.10.08 16:49:00
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582. FPGAs for lag reduction? - in EVE Technology Lab [original thread]
Just by switching to native programing vs. Python code Eve could probably be made 10-100 times faster. However development time also plays a major role. Same thing (in fact to a much higher degree) is true for specialized chips.
- by Amida Ta - at 2007.10.07 21:39:00
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583. RAM intensive, CPU intensive, or both? - in EVE Technology Lab [original thread]
Compared to current games eve only needs (and uses) tiny amounts of RAM (100-200MB).
- by Amida Ta - at 2007.10.07 21:12:00
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584. Scrap the client and make a new one - in EVE Technology Lab [original thread]
Originally by: Kempeth The client is being rewritten in part all the time... Starting from scratch might be more effective concerning "improvments / time" but it would be a very long time before you'd get it live. With so many people cryi...
- by Amida Ta - at 2007.09.18 15:22:00
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585. Scrap the client and make a new one - in EVE Technology Lab [original thread]
Originally by: Shinhan He was referring to Trinity 2. New graphics engine also means new UI. Do you have any source for that? Because technically a graphics (3D) engine and an UI engine possibly have relatively few in common other than...
- by Amida Ta - at 2007.09.18 14:38:00
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586. Scrap the client and make a new one - in EVE Technology Lab [original thread]
Originally by: Chi Quan Linkage :) Either you linked the wrong blogpost or I simply don't understand what you mean. None of my points are addressed in that blog.
- by Amida Ta - at 2007.09.18 12:21:00
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587. Eve makes my computer melt... literally. - in EVE General Discussion [original thread]
Edited by: Amida Ta on 18/09/2007 11:26:08 Just my 2c: 1) It may be very well possible that the problem you have is triggered by eve. The client isn't well behaved (from a technical point of view: just sucks) and has some VERY strange usage c...
- by Amida Ta - at 2007.09.18 11:25:00
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588. Scrap the client and make a new one - in EVE Technology Lab [original thread]
Well that may be a bit extreme, but it would really be time to finally IMPROVE the client A LOT. In the last years I always hoped for things to improve, but till now they didn't at all. If you compare the EVE client with basically any other mmo cl...
- by Amida Ta - at 2007.09.18 09:40:00
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589. The promised Revelations III Dev Blog by Oveur! - in EVE Information Portal [original thread]
Edited by: Amida Ta on 11/09/2007 22:06:23 Originally by: Ishina Fel Do not - I repeat - do not buy a Geforce 8 or Radeon 2xxx series card! You will throw money out of the window! First generation DX10 cards so far have been shown ...
- by Amida Ta - at 2007.09.11 22:00:00
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590. Vista and directX10 - in EVE Technology Lab [original thread]
Originally by: Hux EmAll D3D10 is backward compatible to D3D9, so... no wait, you HAVE Vista now, why don't you tell us if it works? D3D10 is NOT backwards compatible with D3D9. Vista just ships with both: DX9 and DX10. Even the Vist...
- by Amida Ta - at 2007.08.09 21:53:00
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591. API: Feature Prioritization - in EVE Technology Lab [original thread]
Personal Assets export Getting a good overview of your Assets in Game is really hard if you have lots of stuff lying around. Moreover containers are useless, because you cannot inspect them in the assets window. So adding an export (including c...
- by Amida Ta - at 2007.08.03 06:49:00
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592. /end /LUA:OFF, Cache, logs, settings, Vista and oh Ive gone bozz-eyed - in EVE Technology Lab [original thread]
If you add /end /LUA:OFF you will need to run as Administrator. The default behaviour was specifically changed so that you can run without Administrator rights if you don't use /end /LUA:OFF.
- by Amida Ta - at 2007.07.05 15:00:00
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593. EVE API discussion - in EVE Technology Lab [original thread]
Edited by: Amida Ta on 29/06/2007 19:14:22 Originally by: CCP Garthagk I need actual information, not just "it's wrong, I think". That doesn't help me any. Thanks! Yes, the hotfix you mentioned actually seems to be responsible for...
- by Amida Ta - at 2007.06.29 19:14:00
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594. EVE API discussion - in EVE Technology Lab [original thread]
Originally by: Serenity Steele Edited by: Serenity Steele on 27/06/2007 23:40:36 Originally by: Amida Ta Edited by: Amida Ta on 27/06/2007 18:41:40 If the data would be correct 157 Systems would have been lost since yesterd...
- by Amida Ta - at 2007.06.28 06:55:00
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595. EVE API discussion - in EVE Technology Lab [original thread]
Edited by: Amida Ta on 27/06/2007 18:41:40 If the data would be correct 157 Systems would have been lost since yesterday...
- by Amida Ta - at 2007.06.27 18:39:00
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596. EVE API discussion - in EVE Technology Lab [original thread]
Originally by: Serenity Steele Shouldn't sov level II have kicked in by now? http://api.eve-online.com/map/Sovereignty.xml.aspx If everyone with a POS received Sov1 on Tuesday last week, then even worst-case scenario should be: Wed 1 da...
- by Amida Ta - at 2007.06.27 18:37:00
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597. EVE API discussion - in EVE Technology Lab [original thread]
Originally by: Victoria Scott I'd be interested in a public-posted .NET solution. (C# prefered). The basic stuff in C# is very simple: WebClient client = new WebClient (); client.Headers.Add ("content-type", "application/x-www-form-ur...
- by Amida Ta - at 2007.06.27 07:36:00
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598. Congratulations CCP on breaking the most concurrent users record! - in EVE General Discussion [original thread]
Edited by: Amida Ta on 26/06/2007 20:34:49 Originally by: CCP Redundancy We're doing a lot of optimization in Trinity as we're building Trinity2.0, having pinpointed a large number of the architectural problems with how the original e...
- by Amida Ta - at 2007.06.26 20:34:00
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599. EVE API discussion - in EVE Technology Lab [original thread]
Originally by: Radianze Edited by: Radianze on 26/06/2007 12:16:01 Quote: <balance>***********</balance><attributeEnhancers /><attributes><intelligence>7</intelligence><memory>9</memor...
- by Amida Ta - at 2007.06.26 16:29:00
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600. EVE API discussion - in EVE Technology Lab [original thread]
Originally by: TornSoul Originally by: Amida Ta BTW: New Eventlog ;) Slap some times on (hour:minute should do) and set up a RSS feed, and I think you'll make alot of ppl happy (if you havent already ) Well as far as ...
- by Amida Ta - at 2007.06.25 22:48:00
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